Reports Tag Drift
Descriptive

Top Tags By Year

Which tags are most common in each release year?

Chart

SingleplayerIndieCasualActionAdventure2D3DSimulation
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025

Table

YearGamesTop tag2nd tag3rd tag4th tag5th tag
2008169Singleplayer (60.9%)Action (51.5%)Adventure (37.9%)Multiplayer (33.1%)Strategy (32.5%)
2009335Singleplayer (59.7%)Action (42.7%)Adventure (40.0%)Casual (28.7%)Classic (27.2%)
2010300Singleplayer (59.3%)Action (48.0%)Adventure (34.7%)Multiplayer (29.7%)Casual (29.3%)
2011282Singleplayer (62.1%)Action (57.4%)Adventure (42.9%)Indie (38.3%)Strategy (35.8%)
2012343Singleplayer (70.3%)Action (61.5%)Adventure (49.6%)Indie (48.1%)Multiplayer (31.5%)
2013480Singleplayer (72.1%)Action (57.9%)Indie (57.5%)Adventure (48.5%)2D (30.6%)
20141,570Indie (58.9%)Singleplayer (50.8%)Adventure (49.0%)Action (48.5%)Casual (33.9%)
20152,595Indie (72.7%)Action (47.0%)Adventure (44.0%)Singleplayer (40.0%)Casual (35.9%)
20164,248Indie (71.0%)Action (46.6%)Casual (41.8%)Adventure (39.8%)Singleplayer (31.5%)
20176,101Indie (71.8%)Action (46.5%)Casual (43.8%)Adventure (41.5%)Singleplayer (27.4%)
20187,704Indie (77.1%)Casual (48.4%)Action (44.2%)Adventure (39.6%)Singleplayer (29.9%)
20197,442Indie (75.0%)Casual (45.7%)Action (43.8%)Adventure (42.6%)Singleplayer (34.3%)
20209,175Indie (66.5%)Singleplayer (60.8%)Casual (47.8%)Action (44.6%)Adventure (42.3%)
202111,548Singleplayer (74.6%)Indie (51.4%)Casual (47.2%)2D (42.2%)Action (41.8%)
202212,897Singleplayer (75.3%)Indie (47.3%)Casual (45.5%)Action (41.6%)2D (41.5%)
202315,400Singleplayer (75.1%)Casual (45.8%)Indie (44.1%)Action (42.2%)Adventure (40.6%)
202421,008Singleplayer (75.9%)Casual (46.2%)Indie (46.2%)2D (40.5%)Action (40.3%)
202523,465Singleplayer (75.3%)Indie (49.0%)Casual (47.3%)2D (41.8%)Adventure (38.5%)

How to read this

Which tags are most common in each release year? Rows are support-filtered so small, unstable groups are omitted.

What this does not prove

The chart shows the mix among the selected high-volume tags for each release year, so stacked segments sum to 100% within that selected tag set. Table entries show each tag share among all games released that year. Tags are store metadata and are not mutually exclusive.

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