Reports Tag Drift
Descriptive

Tag Waves

How did high-volume Steam tags move over release years?

Chart

0%25%50%75%100%2008201120142017202020232025
SingleplayerIndieCasualActionAdventure2D3DSimulation

Table

YearGamesSingleplayer shareIndie shareCasual shareAction shareAdventure share2D share3D shareSimulation share
200816960.9%16.6%28.4%51.5%37.9%5.9%3.6%26.0%
200933559.7%18.2%28.7%42.7%40.0%13.1%3.6%22.1%
201030059.3%26.0%29.3%48.0%34.7%14.0%4.3%17.3%
201128262.1%38.3%27.0%57.4%42.9%18.8%4.6%16.3%
201234370.3%48.1%21.9%61.5%49.6%28.9%2.9%14.3%
201348072.1%57.5%26.0%57.9%48.5%30.6%2.3%19.6%
20141,57050.8%58.9%33.9%48.5%49.0%22.7%3.0%19.4%
20152,59540.0%72.7%35.9%47.0%44.0%22.2%3.2%20.5%
20164,24831.5%71.0%41.8%46.6%39.8%18.3%3.0%21.2%
20176,10127.4%71.8%43.8%46.5%41.5%16.4%3.2%20.9%
20187,70429.9%77.1%48.4%44.2%39.6%17.2%4.0%21.8%
20197,44234.3%75.0%45.7%43.8%42.6%20.2%5.3%21.5%
20209,17560.8%66.5%47.8%44.6%42.3%31.3%17.3%21.7%
202111,54874.6%51.4%47.2%41.8%41.2%42.2%29.9%20.1%
202212,89775.3%47.3%45.5%41.6%40.3%41.5%33.0%20.7%
202315,40075.1%44.1%45.8%42.2%40.6%39.7%35.1%22.5%
202421,00875.9%46.2%46.2%40.3%39.9%40.5%35.7%22.6%
202523,46575.3%49.0%47.3%38.5%38.5%41.8%36.6%25.0%

How to read this

How did high-volume Steam tags move over release years? Rows are support-filtered so small, unstable groups are omitted.

What this does not prove

Each line is the share of games released that year carrying the tag. Tags are not mutually exclusive, so this is not a market-share chart.

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