Reports Tag Drift
Descriptive

Tag Cascade

Which tags increased their share of release supply the most?

Chart

Roguelike
3.5%
3D
3.3%
Roguelite
3.2%
Horror
3.1%
Psychological Horror
3.0%
First-Person
2.9%
Simulation
2.6%
PvE
2.4%
Action Roguelike
2.3%
Free to Play
2.2%
Immersive Sim
1.8%
Cozy
1.7%
Strategy
1.6%
Stylized
1.6%
Clicker
1.6%
Deckbuilding
1.6%
Walking Simulator
1.5%
Idler
1.5%
Management
1.5%
Resource Management
1.4%
Exploration
1.4%
Relaxing
1.4%
Dark
1.4%
Psychological
1.3%

Table

Tag2021-2023 share2024-2025 shareShare change2024-2025 games
Roguelike6.5%10.0%3.5%4,447
3D32.9%36.2%3.3%16,105
Roguelite6.1%9.3%3.2%4,127
Horror10.7%13.7%3.1%6,105
Psychological Horror6.7%9.7%3.0%4,305
First-Person16.8%19.7%2.9%8,762
Simulation21.2%23.8%2.6%10,606
PvE8.9%11.4%2.4%5,056
Action Roguelike5.2%7.4%2.3%3,311
Free to Play8.4%10.6%2.2%4,695
Immersive Sim5.7%7.4%1.8%3,300
Cozy0.8%2.5%1.7%1,110
Strategy20.4%22.0%1.6%9,784
Stylized11.9%13.5%1.6%6,007
Clicker4.1%5.7%1.6%2,520
Deckbuilding2.1%3.6%1.6%1,613
Walking Simulator4.1%5.6%1.5%2,493
Idler2.6%4.1%1.5%1,832
Management5.6%7.1%1.5%3,137
Resource Management4.5%5.9%1.4%2,613
Exploration20.4%21.8%1.4%9,707
Relaxing14.9%16.3%1.4%7,246
Dark8.6%9.9%1.4%4,418
Psychological2.4%3.7%1.3%1,641
Early Access12.7%13.9%1.2%6,182
Card Game3.2%4.4%1.2%1,964
Life Sim3.4%4.6%1.2%2,033
Creature Collector1.5%2.7%1.2%1,197
Mystery8.4%9.6%1.1%4,254
Controller11.4%12.5%1.1%5,572
Thriller2.7%3.8%1.1%1,671
Realistic10.2%11.3%1.1%5,019
Economy2.5%3.5%1.1%1,569
Card Battler1.9%2.9%0.9%1,276
Point & Click6.8%7.7%0.9%3,445
Online Co-Op4.8%5.7%0.9%2,550
Supernatural2.4%3.3%0.9%1,466
Inventory Management1.9%2.8%0.9%1,241
Boomer Shooter0.3%1.1%0.9%501
Bullet Hell4.7%5.6%0.8%2,469
Cats1.8%2.6%0.8%1,172
Survival Horror4.3%5.2%0.8%2,295
Combat14.7%15.5%0.8%6,887
Collectathon2.9%3.7%0.8%1,630
Automation1.4%2.2%0.8%987
Wholesome0.7%1.4%0.8%641
Hidden Object5.7%6.4%0.7%2,868
RPG19.6%20.3%0.7%9,017
Capitalism1.2%1.9%0.7%848
Roguelike Deckbuilder0.5%1.2%0.7%535
Casual46.1%46.8%0.7%20,806
Tower Defense2.4%3.1%0.6%1,368
Top-Down11.9%12.5%0.6%5,573
Multiple Endings8.6%9.2%0.6%4,082
Auto Battler1.2%1.8%0.6%796
Lore-Rich2.6%3.2%0.6%1,436
Base Building3.8%4.4%0.6%1,948
Time Management2.8%3.4%0.6%1,505
Singleplayer75.0%75.6%0.6%33,610
Cooking1.0%1.6%0.5%703
Crafting4.9%5.5%0.5%2,440
Surreal4.0%4.5%0.5%2,006
Cinematic3.6%4.1%0.5%1,832
Choices Matter9.6%10.1%0.5%4,490
Hand-drawn7.2%7.7%0.5%3,437
Dark Fantasy5.0%5.5%0.5%2,449
Farming Sim1.2%1.7%0.5%765
Funny13.1%13.6%0.5%6,035
Loot2.0%2.4%0.4%1,069
Emotional5.2%5.6%0.4%2,482
Indie47.3%47.7%0.4%21,196
Trading0.8%1.2%0.4%527
3D Platformer6.9%7.2%0.4%3,219
Cartoony10.0%10.4%0.4%4,617
Action RPG6.5%6.8%0.3%3,026
Co-op6.2%6.5%0.3%2,885
Dungeon Crawler4.1%4.4%0.3%1,953
Replay Value2.1%2.4%0.3%1,067
Conversation3.0%3.3%0.3%1,481
Job Simulator0.2%0.5%0.3%215

How to read this

Which tags increased their share of release supply the most? Rows are support-filtered so small, unstable groups are omitted.

What this does not prove

This compares the tag share of releases in 2024-2025 against 2021-2023. It is release-supply drift, not player demand.

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