Reports Platforms
Descriptive

Multi-Platform Support Over Time

How has non-Windows platform support changed by release year?

Chart

2008
8.3%
2009
20.9%
2010
34.3%
2011
31.6%
2012
42.6%
2013
50.2%
2014
43.7%
2015
45.7%
2016
36.7%
2017
29.6%
2018
25.8%
2019
23.3%
2020
22.2%
2021
17.9%
2022
17.4%
2023
17.7%
2024
16.4%
2025
16.3%

Table

YearGamesMac or Linux support share
20081698.3%
200933520.9%
201030034.3%
201128231.6%
201234342.6%
201348050.2%
20141,57043.7%
20152,59545.7%
20164,24836.7%
20176,10129.6%
20187,70425.8%
20197,44223.3%
20209,17522.2%
202111,54817.9%
202212,89717.4%
202315,40017.7%
202421,00816.4%
202523,46516.3%

How to read this

How has non-Windows platform support changed by release year? Rows are support-filtered so small, unstable groups are omitted.

What this does not prove

This does not isolate platform support from studio size or engine choice.

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