Descriptive
Adjustable Difficulty Adoption
Where does adjustable difficulty adoption appear?
Chart
Table
| Group | Games | Share |
|---|---|---|
| Boomer Shooter | 326 | 7.4% |
| Spelling | 144 | 6.9% |
| Grand Strategy | 494 | 6.9% |
| Moddable | 109 | 6.4% |
| 4X | 351 | 6.0% |
| Football (Soccer) | 270 | 5.6% |
| Roguelike Deckbuilder | 512 | 5.5% |
| Politics | 110 | 5.5% |
| Base Building | 884 | 5.2% |
| Roguelite | 2,787 | 5.0% |
| Typing | 336 | 4.8% |
| Minigames | 126 | 4.8% |
| Transportation | 126 | 4.8% |
| Chess | 189 | 4.8% |
| Rhythm | 1,079 | 4.6% |
| Loot | 303 | 4.6% |
| City Builder | 1,304 | 4.4% |
| Turn-Based Combat | 922 | 4.4% |
| Cooking | 383 | 4.4% |
| Colony Sim | 569 | 4.4% |
| Co-op Campaign | 115 | 4.3% |
| Co-op | 1,293 | 4.3% |
| Deckbuilding | 793 | 4.3% |
| Turn-Based Tactics | 1,961 | 4.2% |
| Real Time Tactics | 810 | 4.2% |
| Historical | 668 | 4.2% |
| Online Co-Op | 1,227 | 4.2% |
| Tactical RPG | 724 | 4.1% |
| Superhero | 147 | 4.1% |
| Replay Value | 270 | 4.1% |
| RTS | 1,522 | 4.1% |
| Metroidvania | 1,079 | 3.9% |
| Solitaire | 437 | 3.9% |
| Roguelike | 2,937 | 3.9% |
| Turn-Based Strategy | 2,131 | 3.8% |
| Futuristic | 260 | 3.8% |
| Tutorial | 157 | 3.8% |
| Dragons | 158 | 3.8% |
| Capitalism | 211 | 3.8% |
| Open World Survival Craft | 424 | 3.8% |
| Open World | 2,103 | 3.8% |
| On-Rails Shooter | 213 | 3.8% |
| Mechs | 268 | 3.7% |
| Board Game | 1,503 | 3.7% |
| Action Roguelike | 4,085 | 3.7% |
| Trains | 218 | 3.7% |
| Western | 192 | 3.6% |
| Grid-Based Movement | 221 | 3.6% |
| Basketball | 111 | 3.6% |
| Spectacle fighter | 308 | 3.6% |
| Tower Defense | 2,344 | 3.5% |
| PvE | 1,104 | 3.5% |
| Looter Shooter | 314 | 3.5% |
| Political Sim | 232 | 3.4% |
| Nature | 529 | 3.4% |
| Character Customization | 625 | 3.4% |
| Cozy | 447 | 3.4% |
| Perma Death | 330 | 3.3% |
| Action RTS | 302 | 3.3% |
| Fishing | 214 | 3.3% |
| Dark Comedy | 153 | 3.3% |
| Procedural Generation | 613 | 3.3% |
| Resource Management | 615 | 3.3% |
| Naval Combat | 124 | 3.2% |
| Hack and Slash | 1,777 | 3.2% |
| Controller | 507 | 3.2% |
| Hex Grid | 160 | 3.1% |
| Satire | 128 | 3.1% |
| Nonlinear | 128 | 3.1% |
| Faith | 128 | 3.1% |
| Dungeon Crawler | 1,579 | 3.1% |
| Stylized | 784 | 3.1% |
| Beat 'em up | 1,052 | 3.0% |
| Mythology | 231 | 3.0% |
| Shoot 'Em Up | 2,292 | 3.0% |
| Wholesome | 266 | 3.0% |
| Tabletop | 841 | 3.0% |
| Bullet Hell | 2,863 | 3.0% |
| Turn-Based | 877 | 3.0% |
| Fantasy | 2,120 | 2.9% |
How to read this
Where does adjustable difficulty adoption appear? Rows are support-filtered so small, unstable groups are omitted.
What this does not prove
This is adoption frequency and may combine store categories with extracted labels.