Reports Playtime
Descriptive

Sessions To Finish By Steam Tag Group

How many sessions would typical game length imply?

Chart

Addictive
1
55.29
1.85
Roguelike Deckbuilder
0.25
99.40
1.83
Photo Editing
1
113.33
1.79
Hex Grid
0.89
122.90
1.76
Basketball
1
88.54
1.75
Trains
1
217.67
1.74
Utilities
0.57
297
1.72
Deckbuilding
0.25
93.53
1.70
Audio Production
0.80
297
1.70
Traditional Roguelike
1
47.60
1.70
Video Production
1
135.75
1.67
Pinball
1
80
1.67
Solitaire
0.91
88.85
1.60
Mining
1
75
1.60
Naval
1
31.50
1.55
Co-op Campaign
0.75
8.75
1.52
Turn-Based
0.74
141.33
1.50
Match 3
0.12
354.71
1.50
Card Game
0.46
300
1.50
Roguelite
0.17
333.33
1.50
Transportation
1
37.70
1.50
Management
0.16
200
1.50
Level Editor
1
71
1.50
Auto Battler
0.48
151.52
1.50

Table

GroupGamesEstimated rowsFewest sessionsMedian sessionsMost sessions
Addictive1174111.8555.29
Roguelike Deckbuilder5121820.251.8399.40
Photo Editing1577011.79113.33
Hex Grid160560.891.76122.90
Basketball1114411.7588.54
Trains2188011.74217.67
Utilities1,2695350.571.72297
Deckbuilding7932490.251.7093.53
Audio Production2501050.801.70297
Traditional Roguelike1235211.7047.60
Video Production36514211.67135.75
Pinball1277911.6780
Solitaire4371850.911.6088.85
Mining1746211.6075
Naval1416311.5531.50
Co-op Campaign115400.751.528.75
Turn-Based8772580.741.50141.33
Match 31,0404070.121.50354.71
Card Game2,2738270.461.50300
Roguelite2,7871,1200.171.50333.33
Transportation1264511.5037.70
Management1,7586020.161.50200
Level Editor37115911.5071
Auto Battler7432270.481.50151.52
Moddable1093511.4876.46
Social Deduction1454811.4819.33
Gambling202940.251.4755.30
MMORPG556990.571.47204
Golf161830.811.4782.36
Card Battler1,0303150.891.47115
Animation & Modeling5492130.501.46178.75
World War II43015811.46260
Naval Combat1246111.45166
Economy5962150.161.4557.50
Turn-Based Tactics1,9616350.751.44260
Superhero147470.751.4468.93
Programming257970.921.44201.32
Automation4161260.921.4390.91
Game Development3491300.161.43166.67
Base Building88426711.4190.91
City Builder1,3044420.281.41200
Swordplay172670.301.4080
Twin Stick Shooter6543140.711.40136.36
Procedural Generation6132570.521.4068.93
Roguelike2,9371,2130.501.40238.46
Fishing2149411.4050.67
Bullet Hell2,8631,3210.201.39333.33
Design & Illustration8233580.171.39178.75
Team-Based1675511.3888.54
Action Roguelike4,0851,7440.171.38333.33
Turn-Based Combat9222450.631.38140
Software48319111.35201.32
Voxel218960.761.3587
Mechs2689411.35151.52
Sokoban5482090.561.34300
Otome2697111.3412.05
MOBA307830.691.33125
Tactical5892090.751.33317.33
Minigames1266111.3370.59
Board Game1,5036310.781.33354.71
Competitive23511311.3342
Football (Soccer)27010311.33123.37
Tower Defense2,3449610.251.33140
Colony Sim5691740.721.3364
Precision Platformer1,8178640.251.3370.80
Tabletop8413830.191.33185.24
4 Player Local5312890.971.33125
Score Attack5562790.211.3236
Chess1897911.3213
4X35110311.3157.40
Turn-Based Strategy2,1317190.741.31289.16
Physics1,8529130.281.31180
Science1515911.3127
Character Customization62520611.31235.29
Agriculture1727411.3180
Dungeon Crawler1,5795740.251.30253
Grid-Based Movement2218311.30253
Inventory Management1374411.3027.37
Idler1,7026040.401.30302.40
Local Multiplayer9244910.531.30125

How to read this

How many sessions would typical game length imply? Rows are support-filtered so small, unstable groups are omitted.

What this does not prove

This divides extracted game length by extracted session length, so uncertainty compounds.

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