Reports Mechanics
Descriptive

Progression Density By Steam Tag Group

How many extracted progression hooks appear per estimated hour of game length?

Chart

Battle Royale
3.13
Hero Shooter
3
Action
2.73
Early Access
2.73
VR
2.72
3D Fighter
2.67
Free to Play
2.61
3D Vision
2.61
On-Rails Shooter
2.61
Casual
2.50
Short
2.50
Score Attack
2.50
Indie
2.50
Experimental
2.50
Adventure
2.50
Walking Simulator
2.50
Runner
2.50
Arena Shooter
2.38
Shooter
2.31
Arcade
2.31
PvE
2.29
Wholesome
2.29
Simulation
2.22
Action-Adventure
2.22

Table

GroupGamesMedian25th pct75th pct
Battle Royale5803.130.787.50
Hero Shooter32731.016.50
Action1,8132.731.076.67
Early Access3192.731.246.67
VR5,5152.7216
3D Fighter7832.671.186.67
Free to Play2112.610.666.56
3D Vision1252.611.226.67
On-Rails Shooter2132.611.096.50
Casual1,8602.5016.67
Short4442.501.435
Score Attack5562.501.186
Indie3,0882.5016.25
Experimental4412.5016
Adventure1,0812.500.975
Walking Simulator2,1122.501.255
Runner1,0422.501.116
Arena Shooter1,2862.3816.67
Shooter5,5062.310.836
Arcade8,3082.3115.56
PvE1,1042.290.746
Wholesome2662.290.697.50
Simulation5272.220.865.71
Action-Adventure6,2622.220.835.45
Pinball1272.180.984.40
Linear4222.170.885
Typing3362.160.876
Cats7752.140.816.67
Memes4792.140.865
Third-Person Shooter1,2062.110.635.71
Archery1052.080.784.26
Top-Down Shooter1,7032.050.835
1990's44720.673.80
First-Person3,77020.774.29
2D Fighter1,05120.655.23
Violent1,91420.674.44
Racing3,54920.685
Psychological Horror3,00120.874
Horror6,34020.864.29
Survival Horror1,63420.874.62
Dark81920.814.29
3D Platformer3,12620.785
Mature1,35220.705.71
Bullet Time12120.944.35
Psychological264214.20
Nudity4,80220.695.71
Dog18620.635
Hentai1,61420.785
Artificial Intelligence20820.763.53
Thriller36020.973.33
Demons18120.724.50
Cinematic35520.755.71
Psychedelic2881.980.843.96
Tutorial1571.970.844.26
Aliens2681.950.714.86
Combat Racing3391.910.775
MOBA3071.900.444.44
Shoot 'Em Up2,2921.900.814.45
Perma Death3301.900.674.44
Collectathon9491.890.594.78

How to read this

How many extracted progression hooks appear per estimated hour of game length? Rows are support-filtered so small, unstable groups are omitted.

What this does not prove

Progression density is progression item count divided by estimated game length in hours. This is descriptive and does not say denser progression is better.

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