Reports Mechanics
Descriptive

Gameplay Loop Tags

Which loop tags appear most often across extracted gameplay loops?

Chart

loop: explore
54.5%
loop: narrative
51.2%
loop: fight
49.7%
loop: collect
48.7%
loop: upgrade
37.3%
loop: puzzle
29.3%
loop: solve
27.4%
loop: quest
24.3%
loop: manage
22.0%
loop: strategy
21.9%
loop: platform
18.1%
loop: survive
17.1%
loop: competitive
16.2%
loop: social
14.8%
loop: coop
14.7%
loop: other
14.0%
loop: shooter
12.8%
loop: build
12.7%
loop: craft
9.4%
loop: roguelite
8.4%
loop: race
7.3%

Table

Loop tagGamesShare of catalog
loop: explore68,36854.5%
loop: narrative64,21751.2%
loop: fight62,37649.7%
loop: collect61,04548.7%
loop: upgrade46,85837.3%
loop: puzzle36,80629.3%
loop: solve34,37127.4%
loop: quest30,43224.3%
loop: manage27,56822.0%
loop: strategy27,49121.9%
loop: platform22,74818.1%
loop: survive21,41417.1%
loop: competitive20,29716.2%
loop: social18,58714.8%
loop: coop18,41914.7%
loop: other17,55914.0%
loop: shooter16,00012.8%
loop: build15,92312.7%
loop: craft11,7619.4%
loop: roguelite10,5578.4%
loop: race9,1947.3%

How to read this

Which loop tags appear most often across extracted gameplay loops? Rows are support-filtered so small, unstable groups are omitted.

What this does not prove

Loop tags are extracted summaries, not developer-authored tags.

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