Descriptive
Gameplay Loop Tags
Which loop tags appear most often across extracted gameplay loops?
Chart
Table
| Loop tag | Games | Share of catalog |
|---|---|---|
| loop: explore | 68,368 | 54.5% |
| loop: narrative | 64,217 | 51.2% |
| loop: fight | 62,376 | 49.7% |
| loop: collect | 61,045 | 48.7% |
| loop: upgrade | 46,858 | 37.3% |
| loop: puzzle | 36,806 | 29.3% |
| loop: solve | 34,371 | 27.4% |
| loop: quest | 30,432 | 24.3% |
| loop: manage | 27,568 | 22.0% |
| loop: strategy | 27,491 | 21.9% |
| loop: platform | 22,748 | 18.1% |
| loop: survive | 21,414 | 17.1% |
| loop: competitive | 20,297 | 16.2% |
| loop: social | 18,587 | 14.8% |
| loop: coop | 18,419 | 14.7% |
| loop: other | 17,559 | 14.0% |
| loop: shooter | 16,000 | 12.8% |
| loop: build | 15,923 | 12.7% |
| loop: craft | 11,761 | 9.4% |
| loop: roguelite | 10,557 | 8.4% |
| loop: race | 9,194 | 7.3% |
How to read this
Which loop tags appear most often across extracted gameplay loops? Rows are support-filtered so small, unstable groups are omitted.
What this does not prove
Loop tags are extracted summaries, not developer-authored tags.