Reports Playtime
Descriptive

Long-Session Labels

Which labels appear often in long-session games?

Chart

first person
1,318
health bar
1,176
multi player
1,148
single player
1,029
character portrait
961
co op
938
dialogue box
742
2d presentation
693
character customization
672
early access
670
female protagonist
650
multiple ending
625
family friendly
580
menu button
567
language support
557
action button
518
boss encounter
511
dialogue text
461
player character
451
hand drawn
443
cross platform
433
custom volume control
421
high difficulty
416
name label
405

Table

LabelLong-session games
first person1,318
health bar1,176
multi player1,148
single player1,029
character portrait961
co op938
dialogue box742
2d presentation693
character customization672
early access670
female protagonist650
multiple ending625
family friendly580
menu button567
language support557
action button518
boss encounter511
dialogue text461
player character451
hand drawn443
cross platform433
custom volume control421
high difficulty416
name label405
item icon397
currency display396
pixel art396
achievement system392
choice matter386
hidden object381
particle effect358
pixel graphic357
ability icon355
mini game351
character sprite346
close button344
base building343
enemy sprite340
bullet hell327
dialogue textbox317
currency counter316
full voice support312
difficulty level309
mouse cursor308
level editor303
dating sim302
floating damage302
linux support302
open world302
level indicator299
enemy variety293
crafting system291
challenging difficulty274
damage number268
macossupport268
no hud265
3d graphic262
back button260
dialogue choice259
steam achievement258
level based progression254
levels253
exploration251
adjustable difficulty245
character name235
online pvp234
branching narrative232
explosion effect230
progress bar230
blood splatter228
boss battle225
free to play224
achievement221
button prompt221
fantasy setting221
inventory grid217
boss fight212
floating platform210

How to read this

Which labels appear often in long-session games? Rows are support-filtered so small, unstable groups are omitted.

What this does not prove

This is label over-representation in long-session estimates, not telemetry.

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