Reports Visual Style
Descriptive

Art Style Over Time

How did common image-derived art styles change by release year?

Chart

0%25%50%75%100%2008201120142017202020232025
realistic 3dpixel artlow poly 3dstylized low poly 3dstylized 3dlow poly stylized 3d

Table

YearGamesrealistic 3d sharepixel art sharelow poly 3d sharestylized low poly 3d sharestylized 3d sharelow poly stylized 3d share
200816936.1%0.6%2.4%1.8%3.0%0.0%
200933531.9%0.6%4.2%1.2%3.3%0.0%
201030028.0%7.3%2.3%1.7%5.0%0.0%
201128225.9%3.9%1.8%1.4%3.9%0.0%
201234320.4%8.5%2.3%1.5%3.2%0.3%
201348021.3%7.3%2.5%0.8%4.0%0.2%
20141,57015.5%7.1%4.5%2.3%2.8%0.4%
20152,59511.1%10.4%4.7%2.2%2.9%0.6%
20164,24812.1%8.4%7.4%4.3%3.2%1.2%
20176,10112.5%8.3%8.3%4.0%2.4%1.6%
20187,70411.5%8.8%9.0%3.8%2.6%1.5%
20197,44211.0%8.8%8.1%4.0%2.6%1.4%
20209,17511.5%10.3%8.9%3.7%2.0%1.7%
202111,54811.1%10.7%7.7%3.9%2.0%1.8%
202212,89711.3%10.9%7.6%3.7%2.0%1.8%
202315,40011.7%10.1%7.5%4.1%2.2%1.5%
202421,00812.3%9.6%7.2%3.9%2.1%1.5%
202523,46511.7%9.9%6.5%4.2%2.2%1.4%

How to read this

How did common image-derived art styles change by release year? Rows are support-filtered so small, unstable groups are omitted.

What this does not prove

Each percentage is the share of all games released that year whose image analysis produced that art-style label. Art style is image-derived and should be treated as a broad visual descriptor.

Related reports